November 3, 2008
At the very beginning, I didn’t think kids would be benefited by playing games.since I have read an article, my view was slightly changed.
As we know, some children are academically behind other kids partly because of over indulgence in games. Their parents think their kids have wasted too much time on games. Games will not be generally accepted as a learning tool by most parents. People usually have the prejudice against games.
Eck (2006) in his “Gigital Game-Based Learning (DGBL)” maintained that games as learning tools are effective and engaging. He also suggested that Commercial Off-The Shelf (COTS) games are currently the most cost-effective approach of three DGBL approaches in terms of quality and functionality.
Salend and sylvestre (2005) emphasized that active academic games can be one of effective ways to integrate novelty into instructional process. They also believed that “games should be cooperative rather than competitive and should be structured to involve all students”.
I suggest that we should focus on
1. How effective the educational games will be?
2. What are the academic games? Or how can we choose good games with the balance of high academic quality and amusement?
3. How can we incorporate DGBL into secondary classroom?
I will continue to explore the topic of DGBL…..